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Reduce Filament Swaps by Merging Objects

Ever wanted to print a lot of objects, in different filaments, but not spend forever changing every layer?

You might reach for print-by-object, and then run into this problem: too many objects to fit on your plate with all the room they need to not get hit by the toolhead.

Too many objects
Objects too close to each other

Get your objects that are the same filament and merge them.

Merge objects
Merge objects

This gives you one object per filament, drastically reducing the number of filament swaps you need to do when you enable print by object.

Merged objects
Merged objects, no warnings!

This can be especially useful if one of your filaments is stringy, like PETG or TPU.

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